Turbofloorplan landscape deluxe

Turbofloorplan landscape deluxe

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Turbofloorplan landscape deluxe

Turbofloorplan landscape deluxe

The game is a 3D sandbox builder that's also a 3D engine. It is written in C++ and requires DirectX 9 or higher. It is based on a fully open framework, meaning you are able to create maps of any size, size up to infinity or even generate unlimited landscapes. It's also possible to create anisotropic textures as well as add procedural and hand-made terrains, or procedurally generated textures.

The game is still in development. It's free to download and play the early access version.

Version 0.9.2

Added the ability to specify the height of the first level at which water should appear.

Version 0.9.1

Added some new terrain types including sand and mud as well as some procedural trees.

Version 0.9

Added the game's interface. This does not include the in-game menu as it's not yet finished.

Version 0.8.2

All maps now display a red grid, which can be turned off in the settings screen.

Version 0.8.1

Map generation time is now displayed at the top of the window.

Version 0.8

Reworked generation methods to make the terrain more even and dynamic.

Version 0.7

Landscapes are now generated in an endless 2D plane with a height limitation. This means that there can be no mountains or caves within it. You can still add your own objects to the map.

Version 0.6

You can now add and delete layers from the landscape.

Version 0.5

Added some new terrain types and materials, such as trees, grass, rock and sand.

Version 0.4

It's now possible to have rivers and lakes.

Version 0.3

It's now possible to save and load maps to and from XML. This means that you don't need to use a texture to play your map. However, each layer can only be saved once.

Version 0.2

It's now possible to move to different views of the map.

Version 0.1

This is the very first version of this game.

Note that all the features that are mentioned in the description are only available in the latest version. However, in the version listed in the app store, they're all available.


Left/right arrow keys - scroll through maps

Z - toggle the 3D mode

W - toggle the 2D mode

Scroll - move the camera

Hold to pause the game

Help - show the help menu

Touch screen - drag the scene around by moving your finger

I would like to see an in game map of the locations for each of the characters.

I would like to be able to make a new game with a different map, as different maps can make it easier to play for different kinds of player.

Add a few more characters like those I mentioned above.

Make a way to turn off the music when needed.

A few more features.

What's coming next

There are a few ways I can think of that I might incorporate into the game, as I already have a lot of programming skills and many maps are already finished.

The first is that I am planning on adding one player and 3 enemies. The player can only have 1 hit point and the enemies can have 3 health points. This could lead to some interesting strategies for some people.

The second is that there is already a level editor for Map Maker. However, this game will use the actual levels as the map and there will not be any levels available. I have already made a very simple editor for this. The user can move the camera around the map and use it like a real map. The user can draw out walls, doors, buttons, floors and everything else. So the user can make their own map in a simple fashion. It has already been tested and it works well.

I don't know yet if I will go with this or try to find some way to add the level editor as a separate program. I might make it as a mod for Map Maker.

One big feature that I want to add is the ability to make your

Watch the video: Folge 3: Landschaft lesen. Permakultur - Design dynamischer Systeme (August 2022).